So, one of my favorite Wii games has been shelved for some months now. Why? Because I don't have any desire whatsoever to deal with the obnoxious Runey system. It's manageable at first, but it can really screw over your farming plans if you don't give it a great deal of time, which pretty much no one likes to do. It's basically a chore in an otherwise brilliant game.
It pained me to do because, as I said, it was one of my favorite Wii games. I even considered continuing my file, but ignoring the Runeys and simply giving up on FARMING so there would be no punishment. Luckily, thanks to some hax, I was able to make the Runey system completely bearable.
I was able to convince my gf to let me enable homebrew on her Wii (by promising her I could get her all the DLC items she missed on Animal Crossing, which I did). I remembered reading something on a forum about people who managed to use a homebrew program called Ocarina to hack their RFF game to get every area with permanently maximum Runeys. I liked the permanent part, but not the maximum part. That would put every area into prosperity, making the game way too easy. I just wanted to not have to worry about Runeys dying out.
Well, long story short, after figuring out how to use the program, I found and edited the code so that every area but Homestead is locked in at only 34 of each Runey, just below "prosperity level". Since Homestead Runeys can never permanently die out, I can continue to gather them as I farm and use them for Rune Wonders and such.
Anyway, sorry if I'm rambling, I just felt like sharing how I managed to take out the biggest flaw in a great Wii game and make it a million times more fun. Rune Factory: Frontier players who are familiar with Wii homebrew (or are willing to accept the risks associated with it) should definitely look into it. I'm far from the only person who thinks the Runey system was a big mistake.
Role-playing/Third-Person 3D RPG